Content Generation for Serious Games – Rahul Dey, Johannes Konert
Book chapter published in Entertainment Computing and Serious Games, Lecture Notes in Computer Science, Springer International
QL-BT: Enhancing Behaviour Tree Design and Implementation with Q-Learning – Rahul Dey, Chris Child
Published in IEEE Conference on Computational Intelligence in Games (CIG)
Applying Reinforcement Learning to Behaviour Trees – Rahul Dey
MSc Thesis, City University, London
InTact – A Squad-Based Multi-Agent Tactics Architecture – Rahul Dey
BSc Dissertation, City University, London
Talks and Presentations
Getting into Games: A Technical Perspective (Bournemouth University)
Presented advice on specific topics to learn when preparing for and handling technical interviews.
R&D: A Rational Approach (Develop Conference, Brighton)
Presented R&D methods to industry professionals describing logical biases and pitfalls when it comes to research in the industry.
Volumetric Rendering (Bournemouth University)
Technical presentation to students about methods of implementing real time volumetric rendering.
The Fast and the Furious (Develop Conference, Brighton)
3 minute fast forward talk on the importance of applying scepticism and rational thought to various areas of the games industry.
Getting Into Games (City University, London)
Talk given to undergraduate and postgraduate students advising on constructing portfolios and interview technique.
PhyreEngine (Bournemouth University)
Presented to a group of undergraduate students about the features in PhyreEngine to use for their own projects.